Soft-Body Muscles for Evolved Virtual Creatures: The Next Step on a Bio-Mimetic Path to Meaningful Morphological Complexity

Dan Lessin, Sebastian Risi

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

In the past, evolved virtual creatures (EVCs) have been developed
with rigid, segmented bodies, and with soft bodies,
but never before with a combination of the two. In nature,
however, creatures combining a rigid skeleton and non-rigid
muscles are some of the most complex and successful examples
of life on earth. Now, for the first time, creatures with
fully evolved rigid-body skeletons and soft-body muscles can
be developed in the virtual world, as well. By exploiting
and re-purposing the capabilities of existing soft-body simulation
systems, we can evolve complex and effective simulated
muscles, able to drive a rigid-body skeleton. In this way,
we can begin to bridge the gap between articulated and softbodied
EVCs, and take the next step on a nature-inspired path
to meaningful morphological complexity for evolved virtual
creatures.
Original languageEnglish
Title of host publicationProceedings of the European Conference on Artificial Life (ECAL) 2015
PublisherMIT Press
Publication date2015
Pages604–611
ISBN (Print)9780262330275
Publication statusPublished - 2015

Keywords

  • Evolved Virtual Creatures
  • Rigid-Body Skeleton
  • Soft-Body Muscles
  • Morphological Complexity
  • Nature-Inspired Evolution

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