Abstract
In the past, evolved virtual creatures (EVCs) have been developed
with rigid, segmented bodies, and with soft bodies,
but never before with a combination of the two. In nature,
however, creatures combining a rigid skeleton and non-rigid
muscles are some of the most complex and successful examples
of life on earth. Now, for the first time, creatures with
fully evolved rigid-body skeletons and soft-body muscles can
be developed in the virtual world, as well. By exploiting
and re-purposing the capabilities of existing soft-body simulation
systems, we can evolve complex and effective simulated
muscles, able to drive a rigid-body skeleton. In this way,
we can begin to bridge the gap between articulated and softbodied
EVCs, and take the next step on a nature-inspired path
to meaningful morphological complexity for evolved virtual
creatures.
with rigid, segmented bodies, and with soft bodies,
but never before with a combination of the two. In nature,
however, creatures combining a rigid skeleton and non-rigid
muscles are some of the most complex and successful examples
of life on earth. Now, for the first time, creatures with
fully evolved rigid-body skeletons and soft-body muscles can
be developed in the virtual world, as well. By exploiting
and re-purposing the capabilities of existing soft-body simulation
systems, we can evolve complex and effective simulated
muscles, able to drive a rigid-body skeleton. In this way,
we can begin to bridge the gap between articulated and softbodied
EVCs, and take the next step on a nature-inspired path
to meaningful morphological complexity for evolved virtual
creatures.
Original language | English |
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Title of host publication | Proceedings of the European Conference on Artificial Life (ECAL) 2015 |
Publisher | MIT Press |
Publication date | 2015 |
Pages | 604–611 |
ISBN (Print) | 9780262330275 |
Publication status | Published - 2015 |
Keywords
- Evolved Virtual Creatures
- Rigid-Body Skeleton
- Soft-Body Muscles
- Morphological Complexity
- Nature-Inspired Evolution