Smörgåsbords for Physical Computing

Laurens Boer, Harvey Bewley, Ben Cahill, Steffen Hviid Trier

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

Physical computing concerns the design of systems that can sense and respond to the world around them, which is why it is often used in interaction design projects in educational settings. However, students who encounter physical computing for the first time are typically not aware of the form factors and the potential for interaction of the various sensing and actuating possibilities. To complement existing touchpoints that these students have with physical computing, we present electronic smörgåsbords: boards that display collections of physical computing components that are available inhouse in an organised and interactive way to support the initiation of interaction design projects. The development of the boards allowed us to articulate four principles for their design, which are intended to inspire the development of future educational material.
Original languageEnglish
Title of host publicationTEI '21: Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction
Number of pages12
PublisherAssociation for Computing Machinery
Publication date15 Feb 2021
Pages1
Article number101
ISBN (Electronic)978-1-4503-8213-7/21/02.
DOIs
Publication statusPublished - 15 Feb 2021
EventFifteenth International Conference on Tangible, Embedded, and Embodied Interaction -
Duration: 15 Feb 202119 Feb 2021
https://tei.acm.org/2021/

Conference

ConferenceFifteenth International Conference on Tangible, Embedded, and Embodied Interaction
Period15/02/202119/02/2021
Internet address

Keywords

  • Physical computing
  • Interaction design
  • Educational tools
  • Electronic smörgåsbords
  • Design principles

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