Abstract
Physical computing concerns the design of systems that can sense and respond to the world around them, which is why it is often used in interaction design projects in educational settings. However, students who encounter physical computing for the first time are typically not aware of the form factors and the potential for interaction of the various sensing and actuating possibilities. To complement existing touchpoints that these students have with physical computing, we present electronic smörgåsbords: boards that display collections of physical computing components that are available inhouse in an organised and interactive way to support the initiation of interaction design projects. The development of the boards allowed us to articulate four principles for their design, which are intended to inspire the development of future educational material.
Original language | English |
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Title of host publication | TEI '21: Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction |
Number of pages | 12 |
Publisher | Association for Computing Machinery |
Publication date | 15 Feb 2021 |
Pages | 1 |
Article number | 101 |
ISBN (Electronic) | 978-1-4503-8213-7/21/02. |
DOIs | |
Publication status | Published - 15 Feb 2021 |
Event | Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction - Duration: 15 Feb 2021 → 19 Feb 2021 https://tei.acm.org/2021/ |
Conference
Conference | Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction |
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Period | 15/02/2021 → 19/02/2021 |
Internet address |
Keywords
- Physical computing
- Interaction design
- Educational tools
- Electronic smörgåsbords
- Design principles