Sentient Sketchbook: Computer-Assisted Game Level Authoring

Antonios Liapis, Georgios N. Yannakakis, Julian Togelius

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

This paper introduces the Sentient Sketchbook, a tool which supports a designer in the creation of game levels. Using map sketches to alleviate designer effort, the tool automates playability checks and evaluations and visualizes significant gameplay properties. This paper also introduces constrained novelty search via a two-population paradigm for generating, in real-time, alternatives to the author's design and evaluates its potential against current approaches. The paper concludes with a small-scale user study in which industry experts interact with the Sentient Sketchbook to design game levels. Results demonstrate the tool's potential and provide directions for its improvement.
Original languageEnglish
Title of host publicationProceedings of the 8th International Conference on Foundations of Digital Games
Number of pages8
PublisherSociety for the Advancement of Digital Games
Publication date2013
Pages213-220
ISBN (Print)978-0-9913982-0-1
Publication statusPublished - 2013

Keywords

  • Game Level Design
  • Generative Design Tools
  • Constrained Novelty Search
  • Playability Evaluation
  • User Study

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