Abstract
We present a demonstration of Ropossum, an authoring tool for the generation and testing of levels of the physics-based game, Cut the Rope. Ropossum integrates many features: (1) automatic design of complete solvable content, (2) incorporation of designer’s input through the creation of complete or partial designs, (3) automatic check for playability and (4) optimization of a given design based on playability. The system includes a physics engine to simulate the game and an evolutionary framework to evolve content as well as an AI reasoning agent to check for playability. The system is optimised to allow on-line feedback and realtime interaction.
Original language | English |
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Title of host publication | Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment : AIIDE 2013 - AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment |
Number of pages | 2 |
Publisher | AAAI Press |
Publication date | 2013 |
Pages | 215-216 |
ISBN (Print) | 978-1-57735-607-3 |
Publication status | Published - 2013 |
Event | Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment - Northeastern University, Boston, MA USA, United States Duration: 14 Oct 2013 → 18 Oct 2013 Conference number: 9 http://www.aaai.org/Conferences/AIIDE/aiide13.php |
Conference
Conference | Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment |
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Number | 9 |
Location | Northeastern University |
Country/Territory | United States |
City | Boston, MA USA |
Period | 14/10/2013 → 18/10/2013 |
Internet address |
Keywords
- Ropossum
- Physics-based Game
- Level Generation
- Playability Testing
- Evolutionary Framework