Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels

Mohammad Shaker, Noor Shaker, Julian Togelius

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

We present a demonstration of Ropossum, an authoring tool for the generation and testing of levels of the physics-based game, Cut the Rope. Ropossum integrates many features: (1) automatic design of complete solvable content, (2) incorporation of designer’s input through the creation of complete or partial designs, (3) automatic check for playability and (4) optimization of a given design based on playability. The system includes a physics engine to simulate the game and an evolutionary framework to evolve content as well as an AI reasoning agent to check for playability. The system is optimised to allow on-line feedback and realtime interaction.
Original languageEnglish
Title of host publicationProceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment : AIIDE 2013 - AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Number of pages2
PublisherAAAI Press
Publication date2013
Pages215-216
ISBN (Print)978-1-57735-607-3
Publication statusPublished - 2013
EventNinth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment - Northeastern University, Boston, MA USA, United States
Duration: 14 Oct 201318 Oct 2013
Conference number: 9
http://www.aaai.org/Conferences/AIIDE/aiide13.php

Conference

ConferenceNinth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Number9
LocationNortheastern University
Country/TerritoryUnited States
CityBoston, MA USA
Period14/10/201318/10/2013
Internet address

Keywords

  • Ropossum
  • Physics-based Game
  • Level Generation
  • Playability Testing
  • Evolutionary Framework

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