Abstract
The author proposes a rhetoric of computational play as a perspective for the analysis of the ludic in the Information Age. Combining concepts from the philosophy of information and postphenomenology with different theories of play, he argues that there is a play element shaping the cultural impact of computational media and that this kind of play is experienced as either sub-mission or resistance to the pleasures of computation. Both kind of experiences help develop new forms of understanding and create the cultures of the Information Age.
| Original language | English |
|---|---|
| Journal | American Journal of Play |
| Volume | 10 |
| Issue number | 3 |
| ISSN | 1938-0402 |
| Publication status | Published - 2018 |
Keywords
- computational media
- digital play
- philosophy of information
- postphenomenology
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