Programming for Moving Bodies

Cristian Bogdan, Vasiliki Tsaknaki, Charles Windlin, Ozgun Kilic Afsar, Sara Eriksson, Ylva Fernaeus, Pedro Sanches

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review


Movement plays an increasingly important role in interactive systems design, from users’ physical engagement, to how designed artefacts can move or be moved, and to the concert between users and artefacts. Designers, as well as programmers, have to engage more and more in physical activities when they want to create appealing experiences involving movement. There is a need for articulating emerging dialogues between designers, developers, and their materials. We will explore such dialogues in a 2-half-day workshop, focusing on data and its challenges, on tools and methods, on sensing and actuation when designing or detecting subtle body movements, and on catering for bodily changes over time.
Original languageEnglish
Title of host publicationNordiCHI 2020
PublisherAssociation for Computing Machinery
Publication date2020
Article number617
Publication statusPublished - 2020


  • Interactive Systems Design
  • Physical Engagement
  • Movement Sensing
  • Body-Material Interaction
  • Design Methodologies


Dive into the research topics of 'Programming for Moving Bodies'. Together they form a unique fingerprint.

Cite this