Port or conversion? An ontological framework for classifying game versions

Pawel Grabarczyk, Espen J. Aarseth

Research output: Contribution to conference - NOT published in proceeding or journalPaperResearchpeer-review


The notion of a “game port” appears in both: the popular discourse surrounding video games as well as the academic discourse. As pointed out in the literature, it is notoriously vague and often overlaps with other similar concepts, such as “conversion”. We show that the main reason for the murkiness of the notion of a “game port” is its close connection to the marketing narrative which changed during history. We argue, that despite the problematic nature of the concept of a “game port” it is indispensable in context such as game analysis and game preservation. For this reason, we propose a formal classification of different game versions suitable for future use in these selected contexts.
Original languageEnglish
Publication date2018
Publication statusPublished - 2018
Event2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix - Ritsumeikan University, Kyoto, Japan
Duration: 6 Aug 201910 Aug 2019


Conference2019 DiGRA International Conference
LocationRitsumeikan University
Internet address


  • adaption, clone, conversion, port, remaster, reskin, version


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