Abstract
Videogames have been a catalyst for advances in many research fields, such as artificial intelligence, human-computer interaction, or virtual reality. Over the years, research in fields such as artificial intelligence has enabled the design of new types of games, while games have often served as a powerful tool for testing and simulation.
Can this also happen with neuroscience? What is the current relationship between neuroscience and games research? what can we expect from the future? In this article, we’ll try to answer these questions, analysing the current state-of-the-art at the crossroads between neuroscience and games and envisioning future directions.
Can this also happen with neuroscience? What is the current relationship between neuroscience and games research? what can we expect from the future? In this article, we’ll try to answer these questions, analysing the current state-of-the-art at the crossroads between neuroscience and games and envisioning future directions.
| Original language | English |
|---|---|
| Title of host publication | IEEE Conference on Games 2024 |
| Publisher | IEEE |
| Publication date | 2024 |
| ISBN (Print) | 979-8-3503-5068-5 |
| ISBN (Electronic) | 979-8-3503-5067-8 |
| Publication status | Published - 2024 |
| Event | Games - Italy, Milan, Italy Duration: 5 Nov 2024 → 8 Nov 2024 Conference number: 6 |
Conference
| Conference | Games |
|---|---|
| Number | 6 |
| Location | Italy |
| Country/Territory | Italy |
| City | Milan |
| Period | 05/11/2024 → 08/11/2024 |
Keywords
- Games
- Neuroimaging
- Solid modeling
- Video games
- Neuroscience
- Accuracy and Precision
- Biological system modeling
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