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Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

Videogames have been a catalyst for advances in many research fields, such as artificial intelligence, human-computer interaction, or virtual reality. Over the years, research in fields such as artificial intelligence has enabled the design of new types of games, while games have often served as a powerful tool for testing and simulation.
Can this also happen with neuroscience? What is the current relationship between neuroscience and games research? what can we expect from the future? In this article, we’ll try to answer these questions, analysing the current state-of-the-art at the crossroads between neuroscience and games and envisioning future directions.
Original languageEnglish
Title of host publicationIEEE Conference on Games 2024
PublisherIEEE
Publication date2024
ISBN (Print)979-8-3503-5068-5
ISBN (Electronic)979-8-3503-5067-8
Publication statusPublished - 2024
EventGames - Italy, Milan, Italy
Duration: 5 Nov 20248 Nov 2024
Conference number: 6

Conference

ConferenceGames
Number6
LocationItaly
Country/TerritoryItaly
CityMilan
Period05/11/202408/11/2024

Keywords

  • Games
  • Neuroimaging
  • Solid modeling
  • Video games
  • Neuroscience
  • Accuracy and Precision
  • Biological system modeling

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