Abstract
In this article, I will introduce how and why a group of female game modders (or “skinners”) modify the computer game The Sims 2. I will draw on examples of players’ creations that represent aspects of their Finnish cultural context to illustrate a connection between the game’s encouragement for being productive and for understanding skinning as a form of play.
Original language | English |
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Journal | Television & New Media |
Volume | 15 |
Issue number | 1 |
Pages (from-to) | 58-67 |
ISSN | 1527-4764 |
Publication status | Published - 2014 |
Externally published | Yes |
Keywords
- Game Modding
- Female Gamers
- The Sims 2
- Cultural Context
- Play and Productivity