Abstract
This paper presents an exploration of play design as a relational strategy to intensify affective encounters during an art museum visit. Theoretically, the paper presents a foundation emphasising the relational aspects of designing playful museum experiences. Based on a detailed and contextual analysis of a mobile web app entitled 'Never let me go', designed to be used in art museums, we show how the app and infrastructure catalysed affective encounters and put the relations between the players, the architecture and the exhibited artworks into motion. In our analysis, we highlight four ways through which the players' experiences were intensified. Finally, we discuss the potential and concerns arising from working with relational play strategies in the design of affectively engaging museum experiences, emphasising emergence, intimacy, ambiguity and trust as key elements.
Original language | English |
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Title of host publication | Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20) : More than Human centred Design |
Number of pages | 12 |
Publisher | Association for Computing Machinery |
Publication date | 6 Jul 2020 |
Pages | 681-693 |
ISBN (Electronic) | 978-1-4503-6974-9 |
DOIs | |
Publication status | Published - 6 Jul 2020 |
Event | Designing Interactive Systems 2020: More than Human Centred Design - Eindhoven, Netherlands Duration: 6 Jul 2020 → 20 Jul 2020 https://dis.acm.org/2020/ |
Conference
Conference | Designing Interactive Systems 2020 |
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Country/Territory | Netherlands |
City | Eindhoven |
Period | 06/07/2020 → 20/07/2020 |
Internet address |
Keywords
- Play Design
- Affective Encounters
- Relational Strategies
- Museum Experience
- Mobile Web App
- Art Interaction
- Emergent Play
- Intimacy in Design
- Ambiguity in User Experience
- Trust in Playful Interactions