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Picnic: Playful Music-Making with Everyday Objects and Machine Learning

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

We present Picnic, an interactive musical installation exploring Machine Learning (ML) as design material for embodied music-making. The system transforms everyday objects in a picnic basket into a loop-based sampler, allowing users to create rhythms by striking cups, plates, and cutlery. A microphone captures sounds that are classified in real-time by an ML model, triggering percussion samples, melodic layers, and bird calls that loop sequentially. Embracing ML’s inherent uncertainty, we intentionally used an underfitted classification model to create a playful and ambiguous music-making experience.
Original languageEnglish
Title of host publicationDIS '26 Companion: Companion Publication of the 2026 ACM Designing Interactive Systems Conference
EditorsChing Chiuan Yen, Jung-Joo Lee, Ellen Yi-Luen Do, Clement Zheng, Daisy Yoo, Tony Lang
Number of pages5
PublisherAssociation for Computing Machinery
Publication date12 Jun 2026
Pages608-612
ISBN (Print)979-8-4007-2632-3
DOIs
Publication statusPublished - 12 Jun 2026
EventDesigning Interactive Systems Conference 2026 - Singapore, Singapore
Duration: 13 Jun 202617 Jun 2026

Conference

ConferenceDesigning Interactive Systems Conference 2026
Country/TerritorySingapore
CitySingapore
Period13/06/202617/06/2026

Keywords

  • Music Interaction
  • Musicking
  • Machine learning
  • Interaction design

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