Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise

Johanna Blom

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Abstract

    Transmedia storytelling implies that each medium is a device with the same storytelling capacity to equally contribute to a single coherent world. Specifically games become an issue when transmedial worlds rely on storytelling and the imagination, since they tend to disrupt the sense of coherence within transmedial worlds. Through a case study of the Overwatch franchise (Blizzard Entertainment 2016 – 2018), this paper challenges the notion of transmedial worlds central to the idea of transmedia storytelling. Based on Anderson’s notion of Imagined Communities (1983), it proposes instead to consider transmedial universes that include games such as Overwatch as shared universes that take into consideration various types of worlds, such as virtual worlds, by focusing on how the Overwatch franchise supports the connection between consumers.
    Original languageEnglish
    Title of host publicationDiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message
    Number of pages13
    PublisherDIGRA
    Publication dateJul 2018
    Publication statusPublished - Jul 2018

    Keywords

    • transmedia
    • game world

    Fingerprint

    Dive into the research topics of 'Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise'. Together they form a unique fingerprint.

    Cite this