Abstract
This paper presents a search-based approach to generating
game content that satisfies both gameplay requirements
and user-expressed aesthetic criteria. Using evolutionary
constraint satisfaction, we search for spaceships (for a
space combat game) represented as compositional pattern-producing
networks. While the gameplay requirements are
satisfied by ad-hoc defined constraints, the aesthetic evaluation
function can also be informed by human aesthetic judgement.
This is achieved using indirect interactive evolution,
where an evaluation function re-weights an array of aesthetic
criteria based on the choices of a human player. Early results
show that we can create aesthetically diverse and interesting
spaceships while retaining in-game functionality.
game content that satisfies both gameplay requirements
and user-expressed aesthetic criteria. Using evolutionary
constraint satisfaction, we search for spaceships (for a
space combat game) represented as compositional pattern-producing
networks. While the gameplay requirements are
satisfied by ad-hoc defined constraints, the aesthetic evaluation
function can also be informed by human aesthetic judgement.
This is achieved using indirect interactive evolution,
where an evaluation function re-weights an array of aesthetic
criteria based on the choices of a human player. Early results
show that we can create aesthetically diverse and interesting
spaceships while retaining in-game functionality.
Original language | English |
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Publication date | 2011 |
Number of pages | 6 |
Publication status | Published - 2011 |
Event | Seventh Artificial Intelligence and Interactive Digital Entertainment Conference - Palo Alto, United States Duration: 12 Oct 2011 → 14 Oct 2011 Conference number: 7th http://www.aiide.org/aiide11/ |
Conference
Conference | Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
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Number | 7th |
Country/Territory | United States |
City | Palo Alto |
Period | 12/10/2011 → 14/10/2011 |
Internet address |