Abstract
In this paper we investigate if handheld augmented reality, in the form of an application running on a mainstream smartphone, can serve as a practical and effective tool for inventory tasks. Taking magazine retail as an example, we have applied a user-centered design process to research, design, implement and evaluate a handheld AR application prototype. We conducted a qualitative user study at magazine retail stores, where staff responsible for magazines were interviewed (n=8) and their primary magazine handling tasks observed. After an analysis of the study findings, we selected a key task as the basis for the design, implementation and test of an AR app prototype. The task consisted of collecting and registering a list of magazines for return to the distributor. We evaluated the AR app prototype in a user study (n=22), where participants used it to perform the selected task. They also performed the task using the paper list currently in use, and a second, simplified app prototype, without AR features. Task performance was measured based on time and error rate. The participant’s subjective experience was also captured in the form of a post-task survey and interview. Our findings suggest that handheld AR can prove effective when used for specific, focused tasks, rather than more open-ended ones.
Original language | English |
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Title of host publication | Lecture Notes in Computer Science : Human-Computer Interaction – INTERACT 2021 |
Publisher | Springer |
Publication date | 2021 |
DOIs | |
Publication status | Published - 2021 |
Series | Lecture Notes in Computer Science |
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Volume | 12932 |
ISSN | 0302-9743 |
Keywords
- Handheld Augmented Reality
- Inventory Management
- User-Centered Design
- Magazine Retail
- Task Performance Evaluation
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On the Use of Handheld Augmented Reality for Inventory Tasks: a Study with Magazine Retailers - Dataset
Mitts, P. (Creator) & Debarba, H. G. (Creator), ZENODO, 11 Jun 2021
DOI: 10.5281/zenodo.4926619, https://zenodo.org/record/4926619
Dataset