On the Dynamics of Affective States During Play and the Role of Confusion.

Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

Abstract

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research suggests that confusion can contribute to a positive experience, potentially motivating players to learn. The state of confusion in video games should be further investigated to gain more insight into the learning experience of play and how it affects the player experience. In this article, we design a study to collect learning-related affects for users playing a game prototype that intentionally confuses the player. We assess the gathered affects against a complex learning model, affirming that, in specific instances, the player experience aligns with the learning experiences. Moreover, we identify correlations between these affects and the Player Experience Inventory constructs, particularly concerning flow experiences.
Original languageEnglish
Title of host publicationProceedings of the 2025 IEEE Conference on Games
Number of pages4
PublisherIEEE
Publication date19 Aug 2025
Pages1-4
DOIs
Publication statusPublished - 19 Aug 2025
EventGames - Instituto Superior Tecnico, Lisbon, Portugal
Duration: 26 Aug 202529 Aug 2025
Conference number: 7
https://cog2025.inesc-id.pt/

Conference

ConferenceGames
Number7
LocationInstituto Superior Tecnico
Country/TerritoryPortugal
CityLisbon
Period26/08/202529/08/2025
Internet address

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