On political activism in digital games

Daniel Cermak-Sassenrath

Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

Abstract

This article investigates how players of digital games apply their own play with
the intent to transmit political messages to other players. Acts of activism are collected from a sample of commercial multiplayer online games; three taxonomies are proposed of which one is used to present the findings, and popular patterns or structures of activism are identified. It is found that in-game activism often takes its cue from activism in everyday life, but that some original topics emerge, for example, the ownership of virtual worlds and practices of in-game political activism such as novel forms of rallies. Current political activism often appears to utilize generic and widely-shared game mechanics, rather than mechanics specific to individual games or genres. Games are therefore selected for their topics, availability, and costs, and popularity with the target audience.
Original languageEnglish
JournalMedieKultur: Journal of media and communication research
Volume34
Issue number64
Pages (from-to)87-115
ISSN0900-9671
DOIs
Publication statusPublished - 2018

Keywords

  • In-game activism
  • Multiplayer online games
  • Political messages in gaming
  • Virtual world ownership
  • Game mechanics in activism

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