Abstract
The paper analyzes problems associated with the hardcore/casual dichotomy which is commonly used in current discourse surrounding video games. Two types of problems are differentiated: global problems concerning the meaning of both terms, and local problems concerning the correct translation of both terms into Polish. I suggest that the most important source of confusion is the ambiguity of the term “hardcore.” In one sense it means the cultural engagement of players; in the other sense it means their cognitive engagement during play. It is shown how honoring this distinction explicates the H/C opposition and why it may form the basis for the Polish translation of both terms.
Translated title of the contribution | On the hardcore/casual opposition |
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Original language | Polish |
Journal | Homo Ludens |
ISSN | 2080-4555 |
Publication status | Published - 2015 |
Externally published | Yes |
Keywords
- hardcore
- casual
- cognitive engagement
- gamers