Now That's What I Call a Robot(ics Education Kit)!

James Fey, Raquel Robinson, Selin Ovali, Nate Laffan, Kevin Weatherwax, Ella Dagan, Katherine Isbister

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Abstract

    STEM education is an important component of broadening participation in computational fields, and robotics-inspired kits are a common avenue for teaching youth computational concepts. In this pictorial, we contrast widely used kits (i.e., Lego Mindstorms, Sphero, and DASH) with a kit we created in the form of a module embedded in a summer camp, that takes an alternative approach. Most existing kits are designed with clear-cut, narrowly defined end goals for learners to accomplish. The lessons typically do not include teaching design concepts, and do not offer opportunities for crafting, personalization, and storytelling. We offer a more flexible and creative kit design; integrating concepts such as design thinking, iterative design, and collaboration. We illustrate our design process used to craft the kit/module, along with artifacts collected from its use, and discuss how this approach might help support a broader range of groups—particularly those that are underrepresented in STEM.
    Original languageEnglish
    Title of host publicationTangible, Embedded, and Embodied Interaction
    Number of pages14
    PublisherAssociation for Computing Machinery
    Publication date11 Feb 2024
    Pages1-14
    ISBN (Print)9798400704024
    DOIs
    Publication statusPublished - 11 Feb 2024

    Keywords

    • STEM Education
    • Computational Learning
    • Robotics Kits
    • Design Thinking
    • Underrepresented Groups in STEM

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