Now It's Personal: On Abusive Game Design

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Abstract

    In this paper, we introduce the concept of abusive game design as
    an attitude towards creating games – an aesthetic practice that
    operates as a critique of certain conventionalisms in popular game
    design wisdom. We emphasize that abusive game design is, at its
    core, about spotlighting the dialogic relation between player and
    designer.
    Original languageEnglish
    Title of host publicationFuture Play Conference Proceedings
    Number of pages8
    PublisherAssociation for Computing Machinery
    Publication dateMay 2010
    Pages64
    Chapter71
    Publication statusPublished - May 2010

    Keywords

    • abusive game design
    • game aesthetics
    • player-designer dialogue
    • game design critique
    • conventional game design

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