Not Just Fun and Games: The Status-quo of Commercial Games in Teaching

    Research output: Conference Article in Proceeding or Book/Report chapterConference abstract in proceedingsResearchpeer-review

    Abstract

    This paper aims to examine the uses of commercial, digital games within the classroom. Our focus is on commercial games rather than on games designed specifically for educational purposes. This study review existing
    attempts of using digital, commercial games in the classroom.
    Original languageEnglish
    Title of host publicationATEE Spring Conference 2020-2021. Book of Abstracts
    EditorsMaria Ranieri, Laura Menichetti, Stefano Cuomo, Davide Parmigiani, Marta Pellegrini
    Number of pages4
    Place of PublicationFirenze
    PublisherFirenze University Press
    Publication date2021
    Pages45-48
    ISBN (Electronic) 978-88-5518-412-0
    DOIs
    Publication statusPublished - 2021
    EventATEE Spring Conference 2020-2021: Social justice, media and technology in teacher education - Florence, Italy
    Duration: 28 Oct 202129 Oct 2021
    https://www.ateespring2020.education/

    Conference

    ConferenceATEE Spring Conference 2020-2021
    Country/TerritoryItaly
    CityFlorence
    Period28/10/202129/10/2021
    Internet address

    Keywords

    • Digital games
    • Commercial games
    • Classroom use
    • Educational technology
    • Game-based learning

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