Not Just Fun and Games: The Status-quo of Commercial Games in Teaching

Ida Kathrine Hammeleff Jørgensen, Michael S. Debus

Research output: Conference Article in Proceeding or Book/Report chapterConference abstract in proceedingsResearchpeer-review


This paper aims to examine the uses of commercial, digital games within the classroom. Our focus is on commercial games rather than on games designed specifically for educational purposes. This study review existing
attempts of using digital, commercial games in the classroom.
Original languageEnglish
Title of host publicationATEE Spring Conference 2020-2021. Book of Abstracts
EditorsMaria Ranieri, Laura Menichetti, Stefano Cuomo, Davide Parmigiani, Marta Pellegrini
Number of pages4
Place of PublicationFirenze
PublisherFirenze University Press
Publication date2021
ISBN (Electronic) 978-88-5518-412-0
Publication statusPublished - 2021
EventATEE Spring Conference 2020-2021: Social justice, media and technology in teacher education - Florence, Italy
Duration: 28 Oct 202129 Oct 2021


ConferenceATEE Spring Conference 2020-2021
Internet address

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