Abstract
This paper aims to examine the uses of commercial, digital games within the classroom. Our focus is on commercial games rather than on games designed specifically for educational purposes. This study review existing
attempts of using digital, commercial games in the classroom.
attempts of using digital, commercial games in the classroom.
Original language | English |
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Title of host publication | ATEE Spring Conference 2020-2021. Book of Abstracts |
Editors | Maria Ranieri, Laura Menichetti, Stefano Cuomo, Davide Parmigiani, Marta Pellegrini |
Number of pages | 4 |
Place of Publication | Firenze |
Publisher | Firenze University Press |
Publication date | 2021 |
Pages | 45-48 |
ISBN (Electronic) | 978-88-5518-412-0 |
DOIs | |
Publication status | Published - 2021 |
Event | ATEE Spring Conference 2020-2021: Social justice, media and technology in teacher education - Florence, Italy Duration: 28 Oct 2021 → 29 Oct 2021 https://www.ateespring2020.education/ |
Conference
Conference | ATEE Spring Conference 2020-2021 |
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Country/Territory | Italy |
City | Florence |
Period | 28/10/2021 → 29/10/2021 |
Internet address |