Abstract
In this paper I will present an informational model that describes the structure of games, which will be applied to answering the question of the nature and possibilities of the design of ethical gameplay, both for computer games and for non-digital games.
Translated title of the contribution | Worlds and systems: Understanding ethical gameplay design |
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Original language | Spanish |
Journal | Revista Comunicación |
Volume | 1 |
Issue number | 7 |
Pages (from-to) | 45-61 |
ISSN | 1888-198X |
Publication status | Published - 2010 |
Keywords
- Game design
- Ethics
- Information Ethics
- Game Studies
- Philosophy of Information
- Phenomenology
- Grand Theft Auto