Media and games: an intermedial framework

Ida Kathrine Hammeleff Jørgensen

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

This paper addresses the relationship between games and media and discusses to which extend games can be conceived as media, and how they should be studied as such. The paper proposes a revised version of Elleström’s intermedial framework that has been harnessed to better describe games. The framework acknowledges the heterogeneous nature of not only games but all media. Elleström’s framework allows us to address games as particular tangible objects in the world in a way that avoids normative assumptions about games in general as well as specific types of games such as digital or analog games. This framework has several usages. It can be applied in an analysis the relationship between different modalities in a single game; it can be used to compare different games; and finally, it can be used to discuss the similarities and differences between games and other media objects.
Original languageEnglish
Title of host publicationFDG '18 Proceedings of the 13th International Conference on the Foundations of Digital Games : August 7–10, 2018, Malmö, Sweden
EditorsSteve Dahlskog, Sebastian Deterding, José Font, Mitu Khandaker, Carl Magnus Olsson, Sebastian Risi, Christoph Salge
Number of pages10
PublisherAssociation for Computing Machinery
Publication date2018
Article number24
ISBN (Electronic)978- 1-4503- 6571- 0
DOIs
Publication statusPublished - 2018
EventThe International Conference on the Foundations of Digital Games 2018 - he Faculty of Technology and Society at Malmö University, Malmö, Sweden
Duration: 7 Aug 201810 Aug 2018
Conference number: 13
http://fdg2018.org/

Conference

ConferenceThe International Conference on the Foundations of Digital Games 2018
Number13
Locationhe Faculty of Technology and Society at Malmö University
Country/TerritorySweden
CityMalmö
Period07/08/201810/08/2018
Internet address
SeriesFoundations of Digital Games Conference Proceedings

Keywords

  • Games
  • comparison
  • Intermediality
  • media
  • modes
  • modalities
  • cybertext

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