Abstract
Through a cyberethnographic informed approach applied to a mature Free and Open Source Software video game collective this research addressed a central issue in contemporary information age: the increasing place taken by users in creating and maintaining innovative public goods thanks to the distributed carrying capacity of the Internet. The empirical work is based on an ethnographic immersion in the field and on interviews and it is theoretically informed by Actor-Network Theory and integrated with insights coming from Action Nets.
| Original language | English |
|---|---|
| Qualification | PhD |
| Awarding Institution |
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| Supervisor(s) |
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| Award date | 12 Apr 2013 |
| Publication status | Published - 2013 |
| Externally published | Yes |
Keywords
- User-generated Content
- Free and Open Source Software Development
- Users Participation
- Recursive Public
- Ethnography of Information
- Participatory Design
- Continuous and Distributed Design
- Actor-Network theory
- Action Nets
- Cyberethnography
- Video Game Studies
- Video Game Modding
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Video game research. Values and competences in online interaction
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Modding a free and open source software video game:"Play testing is hard work"
Poderi, G. & Hakken, D. J., 2014, In: Transformative Works and Cultures. 15Research output: Journal Article or Conference Article in Journal › Journal article › Research › peer-review
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Programmare la Libertà. Hacker e pratiche di hacking
Poderi, G., 2014, In: Etnografia e Ricerca Qualitativa. 7, 2, p. 349-360 12 p.Research output: Journal Article or Conference Article in Journal › Literature review › Research
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