TY - CHAP
T1 - Makin' Cake
T2 - Provocation, self-confrontation and the opacity of play
AU - Cermak-Sassenrath, Daniel
PY - 2018
Y1 - 2018
N2 - Players can do the most extraordinary things in games without raising an eyebrow. Here, three specific questions are discussed: What do objects and actions in games mean? How are these meanings constructed? By and for whom? It is argued that players most naturally understand and know perfectly well what their actions in games mean and how they relate to everyday life: Actions in play are blank, and mean nothing. Meaning is only created within play, in a fluid, dynamic, and collaborative process, over time, based on an implicit understanding and shared practice. Meaning is not seen as abstract truth and values, for all times and across all cultures, but relative: something gains meaning for somebody, in a particular situation and context. The interactive installation Makin’ Cake demonstrates the issue of the meaning of play activities within and without play by providing an immediate and provocative experience to players and spectators.
AB - Players can do the most extraordinary things in games without raising an eyebrow. Here, three specific questions are discussed: What do objects and actions in games mean? How are these meanings constructed? By and for whom? It is argued that players most naturally understand and know perfectly well what their actions in games mean and how they relate to everyday life: Actions in play are blank, and mean nothing. Meaning is only created within play, in a fluid, dynamic, and collaborative process, over time, based on an implicit understanding and shared practice. Meaning is not seen as abstract truth and values, for all times and across all cultures, but relative: something gains meaning for somebody, in a particular situation and context. The interactive installation Makin’ Cake demonstrates the issue of the meaning of play activities within and without play by providing an immediate and provocative experience to players and spectators.
KW - Game Meaning
KW - Player Actions
KW - Interactive Installations
KW - Collaborative Play
KW - Contextual Interpretation
KW - Game Meaning
KW - Player Actions
KW - Interactive Installations
KW - Collaborative Play
KW - Contextual Interpretation
U2 - 10.1007/978-981-10-1891-6_15
DO - 10.1007/978-981-10-1891-6_15
M3 - Book chapter
SN - 978-981-10-1889-3
T3 - Gaming Media and Social Effects
SP - 223
EP - 256
BT - Playful Disruption of Digital Media
A2 - Cermak-Sassenrath, Daniel
PB - Springer
ER -