Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima

Arnav Jhala, Curtis Rawls, R. Michael Young, Samuel Munilla

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Abstract

    Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-cost learning environment to students. Longboard is an intelligent storyboarding tool that provides content authors access to 3D graphical environments through an intuitive sketch based interface. Users can author scripts and visualize them on a game engine. Longboard provides a pen-based interface for authoring scenarios and sketching 2D storyboard frames that are rendered in 3D on a game engine. A hierarchical causal link planner — Darshak — encodes cinematic shots and idioms as plan operators and automatically completes unspecified shots from the user generated scenario and executes script and story actions. A real-time geometric constraint solver written on the Unreal game engine is used for rendering the shots. Longboard is developed as a platform for integrating research in interactive storytelling, intelligent cinematography, and intelligent user interfaces for creative professionals. This paper describes the architecture and implementation of Longboard.
    Original languageEnglish
    Title of host publicationProceedings of the Twenty-First International Florida Artificial Intelligence Research Society Conference
    EditorsDavid C. Wilson, H. Chad Lane
    PublisherAAAI Press
    Publication date2008
    ISBN (Print)978-1-57735-365-2
    ISBN (Electronic)978-1-57735-366-9
    Publication statusPublished - 2008
    EventThe Twenty-First International Florida Artificial Intelligence Research Society Conference - Coconut Grove, Florida, United States
    Duration: 15 May 200817 May 2008
    Conference number: 21

    Conference

    ConferenceThe Twenty-First International Florida Artificial Intelligence Research Society Conference
    Number21
    Country/TerritoryUnited States
    CityCoconut Grove, Florida
    Period15/05/200817/05/2008

    Keywords

    • Real-time 3D game environments
    • Cinematic storytelling
    • Pre-visualization
    • Intelligent storyboarding tool
    • Interactive storytelling
    • Pen-based interface
    • Hierarchical causal link planner
    • Unreal game engine
    • Intelligent cinematography
    • Creative user interfaces

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