Kinesthetic Interaction: Revealing the Bodily Potential in Interaction Design

Maiken Hillerup Fogtmann, Jonas Fritsch, Karen Johanne Kortbek

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

Within the Human-Computer Interaction community there is a growing interest in designing for the whole body in interaction design. The attempts aimed at addressing the body have very different outcomes spanning from theoretical arguments for understanding the body in the design process, to more practical examples of designing for bodily potential. This paper presents Kinesthetic Interaction as a unifying concept for describing the body in motion as a foundation for designing interactive systems. Based on the theoretical foundation for Kinesthetic Interaction, a conceptual framework is introduced to reveal bodily potential in relation to three design themes – kinesthetic development, kinesthetic means and kinesthetic disorder; and seven design parameters – engagement, sociality, movability, explicit motivation, implicit motivation, expressive meaning and kinesthetic empathy. The framework is a tool to be utilized when analyzing existing designs, as well as developing designs exploring new ways of designing kinesthetic interactions.
Original languageEnglish
Title of host publicationProceedings of the ACM OZCHI Conference
Number of pages8
PublisherAssociation for Computing Machinery
Publication date2008
Pages89-96
ISBN (Print)0-9803063-4-5
DOIs
Publication statusPublished - 2008
EventOZCHI 2008 - Designing for habitus and habitat - Cairns, Australia
Duration: 8 Dec 200812 Dec 2008
Conference number: 20

Conference

ConferenceOZCHI 2008 - Designing for habitus and habitat
Number20
Country/TerritoryAustralia
CityCairns
Period08/12/200812/12/2008

Keywords

  • Human-Computer Interaction
  • Kinesthetic Interaction
  • Bodily Potential
  • Interaction Design
  • Kinesthetic Empathy

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