Keeping the balance in the Empire; turning to the light, the dark and the grey side in Star Wars: the Old Republic.

Torill Elvira Mortensen

Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

Abstract

Star Wars: the Old Republic allows for characters to make a several choices, turning to the dark or the light side. Despite the slant to the narrative given by the Star Wars Universe, both Jedi and Sith can chose degrees of light or dark, opting for one or the other response to quest option and social play. This presentation looks at the structure for these choices, the rewards and the limitations, as well as the narrative imperative inherent in the Star Wars universe. Based on personal play and selected player interviews, this work explores the narratives the game offers experienced players and the, the affordances, limitations and motivations for their turn to either side.
Original languageEnglish
Publication date6 Jun 2012
Publication statusPublished - 6 Jun 2012
EventNordic Digra: Games in culture and society - Tampere, Finland
Duration: 6 Jun 20128 Jun 2012
http://digra-nordic2012.org/

Conference

ConferenceNordic Digra
Country/TerritoryFinland
CityTampere
Period06/06/201208/06/2012
Internet address

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