Abstract
Discussions surrounding the avatar-figure have tended to focus on
its status as a manifestation or embodiment of the player. This
paper complicates this understanding by arguing that the avatar is
also an embodiment as a distinct character. Philosophical models
of embodied phenomenology and narratological theories of
character are drawn upon in order to propose an understanding of
the avatar as a ‘frame’ that structures the player’s relation to the
gameworld in such a way that playing becomes not only playing
as oneself, but also playing as a character.
its status as a manifestation or embodiment of the player. This
paper complicates this understanding by arguing that the avatar is
also an embodiment as a distinct character. Philosophical models
of embodied phenomenology and narratological theories of
character are drawn upon in order to propose an understanding of
the avatar as a ‘frame’ that structures the player’s relation to the
gameworld in such a way that playing becomes not only playing
as oneself, but also playing as a character.
Original language | English |
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Journal | Foundations of Digital Games Conference Proceedings |
Volume | 8 |
Pages (from-to) | 31-38 |
Publication status | Published - May 2013 |
Keywords
- avatar
- player-character
- possible worlds
- narratology
- game ontology
- phenomenology
- game studies