Abstract
Game difficulty is a crucial aspect of game design, that can be directly influenced by tweaking game mechanics. Perceived difficulty can however also be influenced by simply altering the graphics to something more threatening. Here, we present a study with 12 participants playing 4 different minigames with either altered graphics or mechanics to make the game more difficult. Using EEG bandpower analysis, we find that frontal lobe activity was heightened in all 4 of the mechanically challenging versions and in 2/4 of the visually altered versions, all differences that did not emerge from the self-reported player experience. This suggests that EEG could researchers with a more sensitive tool for investigating challenge in games.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the IEEE Conference on Game |
| Publisher | IEEE |
| Publication date | 2023 |
| ISBN (Print) | 979-8-3503-2278-1 |
| ISBN (Electronic) | 979-8-3503-2277-4 |
| DOIs | |
| Publication status | Published - 2023 |
| Event | Conference on Games - Boston, United States Duration: 21 Aug 2023 → 24 Aug 2023 https://2023.ieee-cog.org/ |
Conference
| Conference | Conference on Games |
|---|---|
| Country/Territory | United States |
| City | Boston |
| Period | 21/08/2023 → 24/08/2023 |
| Internet address |
| Series | Proceedings of the 2023 IEEE conference on Games |
|---|
Keywords
- Game Difficulty
- Game Mechanics
- Perceived Difficulty
- Visual Alterations
- EEG Bandpower Analysis
- Frontal Lobe Activity
- Player Experience
- Game Design
- Challenge Measurement
- Neurogaming Research
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