Interdisciplinary Game Development: Situating the Professional Expertise and Skill-Building among Danish Game Workers

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Abstract

This PhD research project (Autumn 2024– Spring 2027) explores interdisciplinary game development from within game development teams in Denmark. It will consist of three qualitative case studies in Danish game studios and education through which I apply ethnographic participation to develop grounded and context dependent results. Overall, I undertake research across game design praxeology, organizational science, and sociology of work to analyse the working and learning environment of game makers in its socio-economic context: How are interdisciplinary work forms and competences cultivated among newcomers for working in the Danish game industry? The primary objective, then, is to examine how newcomers to the Danish game industry are trained for interdisciplinary work and contextualize such expertise from within studio workplaces and Danish society. Like any case study, my project will provide rich contextual descriptions of challenges that newcomers face, and inform debates on game education curriculum and policy in Denmark
Original languageEnglish
Title of host publicationCHI PLAY Companion '24 : Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play
EditorsOğuz ‘Oz’ Buruk, Guo Freeman, Juho Hamari
Number of pages441
PublisherAssociation for Computing Machinery
Publication date14 Oct 2024
Pages438
ISBN (Electronic)9798400706929
DOIs
Publication statusPublished - 14 Oct 2024

Keywords

  • Game development
  • interdisciplinary collaboration
  • game design
  • game production studies
  • studio studies
  • situated learning
  • case study
  • ethnography

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