Interaction Design for and with the Lived Body: Some Implications of Merleau-Ponty’s Phenomenology

Dag Svanæs

Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

Abstract

In 2001, Paul Dourish proposed the term embodied interaction to describe a new paradigm for interaction
design that focuses on the physical, bodily, and social aspects of our interaction with digital technology.
Dourish used Merleau-Ponty’s phenomenology of perception as the theoretical basis for his discussion of the
bodily nature of embodied interaction. This article extends Dourish’s work to introduce the human-computer
interaction community to ideas related to Merleau-Ponty’s concept of the lived body. It also provides a
detailed analysis of two related topics: (1) embodied perception: the active and embodied nature of perception,
including the body’s ability to extent its sensory apparatus through digital technology; and (2) kinaesthetic
creativity: the body’s ability to relate in a direct and creative fashion with the “feel” dimension of interactive
products during the design process.
Original languageEnglish
Article number8
JournalA C M Transactions on Computer - Human Interaction
Volume20
Issue number1
Number of pages30
ISSN1073-0516
DOIs
Publication statusPublished - 1 Mar 2013
EventACM SIGCHI Conference on Human Factors in Computing Systems - Paris, France, France
Duration: 27 Apr 20132 May 2013
http://chi2013.acm.org/

Conference

ConferenceACM SIGCHI Conference on Human Factors in Computing Systems
LocationParis, France
Country/TerritoryFrance
Period27/04/201302/05/2013
Internet address

Keywords

  • Interaction design, embodied interaction, embodied perception, kinaesthetic creativity, phenomenology, the lived body, Merleau-Ponty

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