Abstract
Innovation in design is becoming increasingly important as businesses see the limits of cost reduction strategies for improving productivity, profit, and growth.
To create innovation in design we will show that designing in skilled practice has an inner logic: a structure that allows it to be understood as a kind of reasoning, a form of inquiry, but that also includes and depends upon the designer's appreciative judgments.
Through the use of a research technique called Design Games and a real-life problem situation, participants will explore designing with a variety of tools, techniques and methods. Participants will reflect, analyze, and evaluate their work with others and by doing so will learn how their designs can become more communicative, efficient, and foster innovation through out the design process.
The Space Planning and Organizational Research Group (http://destec.mit.edu/sporg/info/) at the Massachusetts Institute of Technology and the User Centered Design Group at Danfoss have provided research and material for this tutorial.
To create innovation in design we will show that designing in skilled practice has an inner logic: a structure that allows it to be understood as a kind of reasoning, a form of inquiry, but that also includes and depends upon the designer's appreciative judgments.
Through the use of a research technique called Design Games and a real-life problem situation, participants will explore designing with a variety of tools, techniques and methods. Participants will reflect, analyze, and evaluate their work with others and by doing so will learn how their designs can become more communicative, efficient, and foster innovation through out the design process.
The Space Planning and Organizational Research Group (http://destec.mit.edu/sporg/info/) at the Massachusetts Institute of Technology and the User Centered Design Group at Danfoss have provided research and material for this tutorial.
| Original language | English |
|---|---|
| Title of host publication | CHI '99 Extended Abstracts on Human Factors in Computing Systems |
| Number of pages | 2 |
| Place of Publication | New York, NY, United States |
| Publisher | Association for Computing Machinery |
| Publication date | 1999 |
| Pages | 108-109 |
| ISBN (Print) | 978-1-58113-158-1 |
| DOIs | |
| Publication status | Published - 1999 |
| Externally published | Yes |
| Event | CHI99: Conference on Human Factors in Computing Systems Pittsburgh - Pittsburgh, United States Duration: 15 May 1999 → 20 May 1999 |
Conference
| Conference | CHI99: Conference on Human Factors in Computing Systems Pittsburgh |
|---|---|
| Country/Territory | United States |
| City | Pittsburgh |
| Period | 15/05/1999 → 20/05/1999 |
| Series | ACM Annual Conference on Human Factors in Computing Systems (CHI) |
|---|
Keywords
- Cooperative design
- Design rationale
- Design techniques
- Ethnography
- Participatory design
- Prototyping
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