" I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI Player

Jennifer Villareale, Casper Harteveld, Jichen Zhu

Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

Abstract

Abstract
Understanding players' mental models are crucial for game designers who wish to successfully integrate player-AI interactions into their game. However, game designers face the difficult challenge of anticipating how players model these AI agents during gameplay and how they may change their mental models with experience. In this work, we conduct a qualitative study to examine how a pair of players develop mental models of an adversarial AI player during gameplay in the multiplayer drawing game iNNk. We conducted ten gameplay sessions in which two players (n = 20, 10 pairs) worked together to defeat an AI player. As a result of our analysis, we uncovered two dominant dimensions that describe players' mental model development (i.e., focus and style). The first dimension describes the focus of development which refers to what players pay attention to for the development of their mental model (i.e., top-down vs. bottom-up focus). The second dimension describes the differences in the style of development, which refers to how players integrate new information into their mental model (i.e., systematic vs. reactive style). In our preliminary framework, we further note how players process a change when a discrepancy occurs, which we observed occur through comparisons (i.e., compare to other systems, compare to gameplay, compare to self). We offer these results as a preliminary framework for player mental model development to help game designers anticipate how different players may model adversarial AI players during gameplay.
Original languageEnglish
Article number219
JournalProceedings of the ACM on Human-Computer Interaction
Volume6
Issue numberCHI PLAY
Pages (from-to)1-26
DOIs
Publication statusPublished - 2022

Keywords

  • Player mental models
  • Game design
  • Adversarial AI
  • Multiplayer games
  • Qualitative study

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