Helping Parents Make Sense of Video Game Addiction

Rune Kristian Lundedal Nielsen, Daniel Kardefelt-Winther

Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

Abstract

Digital technologies, including video games, are the cause of much concern and much optimism. Many parents are concerned by reports in the popular press about the concept of video game addiction. This chapter aims to critically examine some of the most prolific concerns surrounding the concept of video game addiction and provide a discussion of the science behind such concerns. Among the concerns discussed in this chapter are (1) the idea that increasing amount of time spent playing is a symptom of addiction, (2) the notion that video games are forms of digital substances akin to cocaine or heroin, (3) the concern that Internet descriptions of symptoms can be used for diagnostic purposes, and 4) the concern that video games necessarily have negative consequences. We argue that the term “addiction” is not well suited to describe children’s involvement with digital media.
Original languageEnglish
Title of host publicationVideo Game Influences on Aggression, Cognition, and Attention
EditorsChristopher Ferguson
Number of pages10
Place of PublicationCham, Switzerland
PublisherSpringer
Publication date22 Aug 2018
Pages59-69
ISBN (Print)978-3-319-95494-3
ISBN (Electronic)978-3-319-95495-0
DOIs
Publication statusPublished - 22 Aug 2018

Keywords

  • Digital Technologies
  • Video Game Addiction
  • Parental Concerns
  • Digital Media
  • Addiction Symptoms

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