GIFT: Hybrid Museum Experiences through Gifting and Play

Jon Back, Benjamin Bedwell, Steve Benford, Lina Eklund, Anders Sundnes Løvlie, William Preston, Paulina Rajkowska, Karin Ryding, Jocelyn Spence, Emily-Clare Thorn, Annika Waern, Tim Wray

Research output: Journal Article or Conference Article in JournalConference articleResearchpeer-review

Abstract

The GIFT project develops new approaches to creating hybrid physical-digital visitor experiences in museums. Through design exploration of two concepts focusing on gifting and playful appropriation, the project charts how museums can create a deeper and more meaningful experience by giving visitors the tools to tell their own stories. The project is highly cross-disciplinary combining HCI research, artist-led exploration, technology explorations, and experience design in collaboration with museums. Furthermore, the project gathers 10 prominent museums from Europe and the US in an action research project that both serves to ground the prototypes and framework in the needs of museums, while also facilitating the museum sector's need to become 'digital-ready', understanding and capitalising on digital technology. As the project has progressed through half of its duration, we report on initial findings and how these have shaped our direction of progress.
Original languageEnglish
Article number4
JournalCEUR Workshop Proceedings
Volume2235
Pages (from-to)31-40
Number of pages9
ISSN1613-0073
Publication statusPublished - 2018
EventCultural Informatics 2018 - Nicosia, Cyprus
Duration: 3 Nov 20183 Nov 2018
http://ceur-ws.org/Vol-2235/

Workshop

WorkshopCultural Informatics 2018
Country/TerritoryCyprus
CityNicosia
Period03/11/201803/11/2018
Internet address

Keywords

  • experience design
  • gifting
  • play
  • hybrid experiences

Fingerprint

Dive into the research topics of 'GIFT: Hybrid Museum Experiences through Gifting and Play'. Together they form a unique fingerprint.

Cite this