General Video Game Evaluation Using Relative Algorithm Performance Profiles

Thorbjørn Nielsen, Gabriella Barros, Julian Togelius, Mark Nelson

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

In order to generate complete games through evolution we need generic and reliably evaluation functions for games. It has been suggested that game quality could be characterised through playing a game with different controllers and comparing their performance. This paper explores that idea through investigating the relative performance of different general game-playing algorithms. Seven game-playing algorithms was used to play several hand-designed, mutated and randomly generated VGDL game descriptions. Results discussed appear to support the conjecture that well-designed games have, in average, a higher performance difference between better and worse game-playing algorithms.
Original languageEnglish
Title of host publicationApplications of Evolutionary Computation : 18th European Conference, EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings
Number of pages12
PublisherSpringer Publishing Company
Publication date2015
Pages369-380
ISBN (Print)978-3-319-16548-6
ISBN (Electronic)978-3-319-16549-3
DOIs
Publication statusPublished - 2015
EventEvostar 2015: EvoGAMES - Bio-inspired Algorithms in Games - http://www.evostar.org/2015/cfp_evogames.php, Copenhagen, Denmark
Duration: 8 Apr 201510 Apr 2015
http://www.evostar.org/2015/cfp_evogames.php

Conference

ConferenceEvostar 2015
Locationhttp://www.evostar.org/2015/cfp_evogames.php
Country/TerritoryDenmark
CityCopenhagen
Period08/04/201510/04/2015
Internet address
SeriesLecture Notes in Computer Science
Volume9028
ISSN0302-9743

Keywords

  • Game quality assessment
  • General game-playing algorithms
  • Evolutionary game generation
  • VGDL
  • Performance difference analysis

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