Abstract
In order to generate complete games through evolution we need generic and reliably evaluation functions for games. It has been suggested that game quality could be characterised through playing a game with different controllers and comparing their performance. This paper explores that idea through investigating the relative performance of different general game-playing algorithms. Seven game-playing algorithms was used to play several hand-designed, mutated and randomly generated VGDL game descriptions. Results discussed appear to support the conjecture that well-designed games have, in average, a higher performance difference between better and worse game-playing algorithms.
Original language | English |
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Title of host publication | Applications of Evolutionary Computation : 18th European Conference, EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings |
Number of pages | 12 |
Publisher | Springer Publishing Company |
Publication date | 2015 |
Pages | 369-380 |
ISBN (Print) | 978-3-319-16548-6 |
ISBN (Electronic) | 978-3-319-16549-3 |
DOIs | |
Publication status | Published - 2015 |
Event | Evostar 2015: EvoGAMES - Bio-inspired Algorithms in Games - http://www.evostar.org/2015/cfp_evogames.php, Copenhagen, Denmark Duration: 8 Apr 2015 → 10 Apr 2015 http://www.evostar.org/2015/cfp_evogames.php |
Conference
Conference | Evostar 2015 |
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Location | http://www.evostar.org/2015/cfp_evogames.php |
Country/Territory | Denmark |
City | Copenhagen |
Period | 08/04/2015 → 10/04/2015 |
Internet address |
Series | Lecture Notes in Computer Science |
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Volume | 9028 |
ISSN | 0302-9743 |
Keywords
- Game quality assessment
- General game-playing algorithms
- Evolutionary game generation
- VGDL
- Performance difference analysis