Abstract
Situated between two seemingly disparate realms, Game Room takes on the challenge of contextualizing concepts from the field of game design and applying them to contemporary artworks. By doing so, the project moves the ongoing discourse surrounding art and games toward a discussion emphasizing the values of process, interpersonal dynamics, and participation.
Original language | English |
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Publication date | 2012 |
Place of Publication | Los Angeles |
Publisher | Regents of the University of California |
Number of pages | 1 |
Publication status | Published - 2012 |
Keywords
- game design
- contemporary art
- process-driven art
- interpersonal dynamics
- participatory art