Gameroom: the Aesthetics of Play

Sarah Brin

Research output: Other contributionCommissioned

Abstract

Situated between two seemingly disparate realms, Game Room takes on the challenge of contextualizing concepts from the field of game design and applying them to contemporary artworks. By doing so, the project moves the ongoing discourse surrounding art and games toward a discussion emphasizing the values of process, interpersonal dynamics, and participation.
Original languageEnglish
Publication date2012
Place of PublicationLos Angeles
PublisherRegents of the University of California
Number of pages1
Publication statusPublished - 2012

Keywords

  • game design
  • contemporary art
  • process-driven art
  • interpersonal dynamics
  • participatory art

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