Abstract
This document introduces the learning approach and projected outcomes of the author's ongoing PhD research, which aims to deliver guidelines for the use of game-based learning techniques, with game making at its core, in chemical engineering education. Since making games requires some technical knowledge that chemical engineering students do not usually possess, the author is developing a custom-made editor to make games intuitively without needing programming skills. Additionally, a game design workshop is included in the learning experience to ease the difficulties of beginners when creating games. All in all, the strategy facilitates hands on sessions that extend traditional education, during which chemical engineering content is approached differently than in a conventional class. Students work in teams, embrace a constructivist learning approach to create an educational game and participate in a hackathon-like event (game jam) to mention some of the features included in this learning experience.
Original language | English |
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Title of host publication | CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play |
Publisher | Association for Computing Machinery |
Publication date | 2020 |
Pages | 234–236 |
ISBN (Electronic) | 978-1-4503-7587-0 |
DOIs | |
Publication status | Published - 2020 |
Keywords
- Game-Based Learning
- Chemical Engineering Education
- Constructivist Learning
- Game Making
- Custom-Made Game Editor