Abstract
The Game Editor for Learning (G.E.L.) is an extended version of Felgo's Platformer with Level Editor specially designed for an educational strategy through which chemical engineering students create platform game levels collaboratively for learning. The experience is held in an informal setting to encourage collaborative, interactive learning, creativity, and knowledge transfer.
The editor can be aligned with the chemical engineering curriculum if it is framed within a two-day hackathon-like event for a chemical Process Design course. The participants' creations can project the learning content seen in class, e.g. flow diagrams, simulations, unit operations, etc. During the final part of the event, the levels are presented and constructive feedback is provided in line with a custom-made assessment methodology. In the end, a winner is selected.
The Windows and Apple versions of the G.E.L. are free to download on the website by following the installation instructions.
The editor can be aligned with the chemical engineering curriculum if it is framed within a two-day hackathon-like event for a chemical Process Design course. The participants' creations can project the learning content seen in class, e.g. flow diagrams, simulations, unit operations, etc. During the final part of the event, the levels are presented and constructive feedback is provided in line with a custom-made assessment methodology. In the end, a winner is selected.
The Windows and Apple versions of the G.E.L. are free to download on the website by following the installation instructions.
Original language | English |
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Publication date | 2021 |
Publication status | Published - 2021 |
Keywords
- Collaborative Learning
- Chemical Engineering Education
- Platform Game Development
- Hackathon Events
- Knowledge Transfer Mechanisms