TY - GEN
T1 - From Hunt the Wumpus to EverQuest: Introduction to Quest Theory
AU - Aarseth, Espen J.
PY - 2005
Y1 - 2005
N2 - The paper will explore how the landscape types and the quest types are used in various games, how they structure the gameplay, how they act as bones for the game-content (graphics, dialogue, sound) and how they sometimes form the base on which a story is imposed and related to the player. The question then becomes, how does the quest structure influence the story structure? How do the limitations of the quest combinations limit the kinds of story that are possible? How rich can the imposed story be, without breaking the gameplay? Are landscape and quest-structure the dominant factors in quest game design, to which the story-ambitions must defer? The main thesis of the paper is that if we understand the powerful but simple structure - the grammar - of quests (how they work, how they are used) we can understand both the limits and the potential of these kinds of games.
AB - The paper will explore how the landscape types and the quest types are used in various games, how they structure the gameplay, how they act as bones for the game-content (graphics, dialogue, sound) and how they sometimes form the base on which a story is imposed and related to the player. The question then becomes, how does the quest structure influence the story structure? How do the limitations of the quest combinations limit the kinds of story that are possible? How rich can the imposed story be, without breaking the gameplay? Are landscape and quest-structure the dominant factors in quest game design, to which the story-ambitions must defer? The main thesis of the paper is that if we understand the powerful but simple structure - the grammar - of quests (how they work, how they are used) we can understand both the limits and the potential of these kinds of games.
M3 - Article in proceedings
T3 - Lecture Notes in Computer Science
SP - 496
EP - 506
BT - Entertainment Computing - ICEC 2005
A2 - Kishino, Fumio
A2 - Kitamura, Yoshifumi
A2 - Kato, Hirokazu
A2 - Nagata, Noriko
PB - Springer
T2 - Entertainment Computing - ICEC 2005
Y2 - 19 September 2005 through 21 September 2005
ER -