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From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences

    • Aalto University

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Abstract

    Videogames can transform the perspectives and attitudes of players. Prior discussion on this transformative potential has typically been limited to non-entertainment videogames with explicit transformational goals. However, recreational gaming appears to hold considerable potential for igniting deeply personal experiences of profound transformation in players. Towards understanding this phenomenon, we conducted an explorative autoethnographic study. For this, the first author played five narrative-driven videogames while collecting self-observational and self-reflective data of his experience during and outside gameplay. Our findings offer intimate insights into the trajectory and emotional qualities of personally meaningful and transformative videogame experiences. For example, we found that gameplay experiences that were initially perceived as bewildering or disorienting could evolve into more harmonious experiences laden with personal meaning. This shift in experience developed through different forms of subsequent re-engagement with initially discrepant game encounters.
    Original languageEnglish
    Title of host publicationCHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems
    Number of pages20
    Publication date11 May 2024
    Pages1-20
    Article number808
    DOIs
    Publication statusPublished - 11 May 2024
    EventACM Conference on Human Factors in Computing Systems - Honolulu, United States
    Duration: 11 May 202416 May 2024
    Conference number: 42
    https://chi2024.acm.org/
    https://dl.acm.org/doi/proceedings/10.1145/3613905
    https://dl.acm.org/doi/proceedings/10.1145/3613904

    Conference

    ConferenceACM Conference on Human Factors in Computing Systems
    Number42
    Country/TerritoryUnited States
    CityHonolulu
    Period11/05/202416/05/2024
    Internet address

    Keywords

    • Transformative gaming
    • Recreational videogames
    • Autoethnographic study
    • Narrative-driven games
    • Personal meaning in gameplay

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