Formatting Design Dialogues: Games and Participation

Eva Brandt, Thomas Binder, Jörn Messeter

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

    Abstract

    This article discusses design games as a particular genre for formatting design dialogues. In the first part of the article we review the participatory design literature for game-oriented framings of co-design. We look at what constitutes game and play, we discuss other authors' use of games in collaborative settings, and finally we examine the board game as a particularly interesting game format. In the second part of the article we present and discuss two board games: the User Game and the Landscape Game. We show how these games respond to particular challenges, and how they have interesting characteristics in being both ‘as-if’ worlds to explore and shared representations of what the players accomplish. In the last section of the article we discuss how new games may be designed and played and what makes a good design game.
    Original languageEnglish
    JournalCoDesign - International Journal of CoCreation in Design and the Arts
    Volume4
    Issue number1
    Pages (from-to)51-64
    ISSN1571-0882
    Publication statusPublished - 2008

    Keywords

    • Design Games
    • Participation
    • Collaborative Design
    • Design Dialogue

    Fingerprint

    Dive into the research topics of 'Formatting Design Dialogues: Games and Participation'. Together they form a unique fingerprint.

    Cite this