Abstract
We explore the soundness and playability of randomly generated games expressed in the Video Game Description Language (VGDL). A grammar is defined for VGDL, which is able to express a large variety of simple arcade-like games, and random expansions of this grammar are fed to a VGDL interpreter and played with off the shelf agents. We see this work as the first step towards generating complete, playable games.
| Original language | English |
|---|---|
| Publication date | 2014 |
| Number of pages | 2 |
| Publication status | Published - 2014 |
| Event | IEEE Conference on Computational Intelligence and Games - Dortmund, Germany Duration: 26 Aug 2014 → 29 Aug 2014 http://www.cig2014.de/doku.php |
Conference
| Conference | IEEE Conference on Computational Intelligence and Games |
|---|---|
| Country/Territory | Germany |
| City | Dortmund |
| Period | 26/08/2014 → 29/08/2014 |
| Internet address |
Keywords
- VGDL
- Procedural content generation
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