Exploring a Large Space of Small Games

Gabriella Barros, Julian Togelius

Research output: Contribution to conference - NOT published in proceeding or journalPosterResearchpeer-review

Abstract

We explore the soundness and playability of randomly generated games expressed in the Video Game Description Language (VGDL). A grammar is defined for VGDL, which is able to express a large variety of simple arcade-like games, and random expansions of this grammar are fed to a VGDL interpreter and played with off the shelf agents. We see this work as the first step towards generating complete, playable games.
Original languageEnglish
Publication date2014
Number of pages2
Publication statusPublished - 2014
EventIEEE Conference on Computational Intelligence and Games - Dortmund, Germany
Duration: 26 Aug 201429 Aug 2014
http://www.cig2014.de/doku.php

Conference

ConferenceIEEE Conference on Computational Intelligence and Games
Country/TerritoryGermany
CityDortmund
Period26/08/201429/08/2014
Internet address

Keywords

  • VGDL
  • Procedural content generation

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