Abstract
We explore the soundness and playability of randomly generated games expressed in the Video Game Description Language (VGDL). A grammar is defined for VGDL, which is able to express a large variety of simple arcade-like games, and random expansions of this grammar are fed to a VGDL interpreter and played with off the shelf agents. We see this work as the first step towards generating complete, playable games.
Original language | English |
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Publication date | 2014 |
Number of pages | 2 |
Publication status | Published - 2014 |
Event | IEEE Conference on Computational Intelligence and Games - Dortmund, Germany Duration: 26 Aug 2014 → 29 Aug 2014 http://www.cig2014.de/doku.php |
Conference
Conference | IEEE Conference on Computational Intelligence and Games |
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Country/Territory | Germany |
City | Dortmund |
Period | 26/08/2014 → 29/08/2014 |
Internet address |
Keywords
- VGDL
- Procedural content generation