We explore the soundness and playability of randomly generated games expressed in the Video Game Description Language (VGDL). A grammar is defined for VGDL, which is able to express a large variety of simple arcade-like games, and random expansions of this grammar are fed to a VGDL interpreter and played with off the shelf agents. We see this work as the first step towards generating complete, playable games.
|Number of pages||2|
|Publication status||Published - 2014|
|Event||IEEE Conference on Computational Intelligence and Games - Dortmund, Germany|
Duration: 26 Aug 2014 → 29 Aug 2014
|Conference||IEEE Conference on Computational Intelligence and Games|
|Period||26/08/2014 → 29/08/2014|
- Procedural content generation