Abstract
This work investigates the evolution of indirectly-encoded neural networks through a hypernetwork approach. We find that for some Atari games, a hypernetwork with over 14 times fewer parameters, can compete or even outperform directly-encoded policy networks. While hypernetworks perform worse than directly encoded networks in the game Frostbite, in the game Gravitar, the approach reaches a higher score than any other evolutionary method and outperforms complicated deep reinforcement learning setups such as Rainbow.
| Original language | English |
|---|---|
| Title of host publication | GECCO '20: Proceedings of the 2020 Genetic and Evolutionary Computation Conference Companion |
| Number of pages | 2 |
| Publisher | Association for Computing Machinery |
| Publication date | 8 Jul 2020 |
| Pages | 71-72 |
| ISBN (Print) | 9781450371278 |
| DOIs | |
| Publication status | Published - 8 Jul 2020 |
| Event | Genetic and Evolutionary Computation Conference - online, VIRTUAL, Mexico Duration: 8 Jul 2020 → 12 Jul 2020 https://gecco-2020.sigevo.org/index.html/HomePage |
Conference
| Conference | Genetic and Evolutionary Computation Conference |
|---|---|
| Location | online |
| Country/Territory | Mexico |
| City | VIRTUAL |
| Period | 08/07/2020 → 12/07/2020 |
| Internet address |
Keywords
- Machine learning
- Evolutionary algorithms
- Artificial intelligence
- Hypernetworks
- Game-playing agents
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