Evolving HyperNetworks for Game-Playing Agents

Christain Carvelli, Djordje Grbic, Sebastian Risi

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

This work investigates the evolution of indirectly-encoded neural networks through a hypernetwork approach. We find that for some Atari games, a hypernetwork with over 14 times fewer parameters, can compete or even outperform directly-encoded policy networks. While hypernetworks perform worse than directly encoded networks in the game Frostbite, in the game Gravitar, the approach reaches a higher score than any other evolutionary method and outperforms complicated deep reinforcement learning setups such as Rainbow.
Original languageEnglish
Title of host publicationGECCO '20: Proceedings of the 2020 Genetic and Evolutionary Computation Conference Companion
Number of pages2
PublisherAssociation for Computing Machinery
Publication date8 Jul 2020
Pages71-72
ISBN (Print)9781450371278
DOIs
Publication statusPublished - 8 Jul 2020
EventGECCO 2020: The Genetic and Evolutionary Computation Conference - online, Cancun, Mexico
Duration: 8 Jul 202012 Jul 2020
https://gecco-2020.sigevo.org/index.html/HomePage

Conference

ConferenceGECCO 2020
Locationonline
Country/TerritoryMexico
CityCancun
Period08/07/202012/07/2020
Internet address

Keywords

  • Machine learning
  • Evolutionary algorithms
  • Artificial intelligence
  • Hypernetworks
  • Game-playing agents

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