Abstract
This paper concerns with the emotions of a single-player computer game’s player. It
identifies a challenge for games research trying to account for player’s experience
from the detached and objective ‘scientific’ point-of-view. The paper suggests that
by looking at gameplay from the player’s perspective, we can describe defining
characteristics, based on which inter-subjectively plausible assumptions about player’s emotions could be made. In this paper one such characteristic is identified
as the gameplay condition, which is further elaborated in relation to goals in single- player games.
identifies a challenge for games research trying to account for player’s experience
from the detached and objective ‘scientific’ point-of-view. The paper suggests that
by looking at gameplay from the player’s perspective, we can describe defining
characteristics, based on which inter-subjectively plausible assumptions about player’s emotions could be made. In this paper one such characteristic is identified
as the gameplay condition, which is further elaborated in relation to goals in single- player games.
| Original language | English |
|---|---|
| Qualification | PhD |
| Supervisor(s) |
|
| Award date | 16 Mar 2010 |
| Publisher | |
| Publication status | Published - 2010 |
Keywords
- Emotions
- Player experience
- Game studies
- Phenomenology
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