Emotional Involvement in Digital Games

Gordon Calleja

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

    Abstract

    Digital games have become a pervasive aspect of the contemporary media landscape, yet our understanding of the way they engage players is limited. Experiential studies of games have the added complexity of plugging human consciousness in the cybernetic circuit that generates game-play. Quite simply games require input from players in order to occur. The nature of this cybernetic circuit means that the forms of engagement enabled by digital games are considerably different from those of other non-interactive media. This calls for theoretical models and analytical tools developed specifically with digital games in mind. This paper describes such a model which aims to enhance our
    understanding of digital game involvement. The model addresses a variety of experiential dimensions related to game-play, but will here focus primarily on the affective dimension.
    Original languageEnglish
    JournalInternational Journal of Arts and Technology
    Volume4
    Issue number1
    Pages (from-to)19-32
    ISSN1754-8853
    Publication statusPublished - 2010

    Keywords

    • emotions
    • affect
    • involvement
    • games
    • immersion
    • engagement

    Fingerprint

    Dive into the research topics of 'Emotional Involvement in Digital Games'. Together they form a unique fingerprint.

    Cite this