@article{67ea5bcddaf94f77b2f05519c55900a1,
title = "Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data",
abstract = "Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios.A common practice consists of creating metrics out of data collected by player interactions with the content; however, this allows for estimation only after the content is released and does not consider the characteristics of potential future players.In this article, we present a number of potential solutions for the estimation of difficulty under such conditions, and we showcase the results of a comparative study intended to understand which method and which types of data perform better in different scenarios.The results reveal that models trained on a combination of cohort statistics and simulated data produce the most accurate estimations of difficulty in all scenarios. Furthermore, among these models, artificial neural networks show the most consistent results.",
keywords = "Player Engagement, Difficulty Estimation, Game Development, Cohort Statistics, Artificial Neural Networks, Player Engagement, Difficulty Estimation, Game Development, Cohort Statistics, Artificial Neural Networks",
author = "Kristensen, {Jeppe Theiss} and Paolo Burelli",
year = "2024",
doi = "10.1155/2024/5592373",
language = "English",
journal = "International Journal of Computer Games Technology",
issn = "1687-7055",
publisher = "Hindawi Publishing Corporation",
}